Pawel Sasko, one of the executive staff of CD Projekt RED, angered the players with his statement about a lack of play.
A new one has been added to the Cyberpunk 2077 discussions, which have not been tongue-in-cheek in many ways, positive/negative, since its release. Pawel Sasko, also known as the data adventure designer, one of the game’schief executives, angered fans with his response to the criticism that Cyberpunk 2077 lacked the mechanics of a proper police chase.
Sasko: “Sonic doesn’t have this system either!”
On the CD Projekt and Cyberpunk 2077 front, the waters are relentless. Finally, after the play’s lead actor, Keanu Reeves,admitted that he hadn’t played a minute of production, cyberpunk 2077 was another interesting announcement. Pawel Sasko, one of the game’s executive producers, angered the players with his excuse for a lack of play.
Pawel Sasko, one of the game’s chief designers, who recently broadcast live from his official Twitch account, responded to criticism from the chat window.
As you know, Cyberpunk is a properly functioning criminal in 2077 – there is no police chase. If you’ve committed any kind of crime in the city, the cops end up like mushrooms at a random point on the map. Sasko responded very interestingly to the criticisms on this subject, and he made the players very angry by stating that this system is not in Sonic.
Here is the description of the producer of CD Projekt RED:
“I don’t think there’s such a system in Sonic or in an open-world game like Elden Ring. All open world games on the market can have such random situations.”