An interesting statement came about the GTA Trilogy developed by Rockstar Games, which failed to meet the expectations of the players.
Released in December last year for Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch and PC players, GTA Trilogy – The Definitive Editionattracted a huge response from gamers.
Expected to include overhauled and graphically refurbished versions of GTA Vice City, GTA III and San Andreas, the package had some pretty bad grades, both in price and in its error-riddled gameplay. After nearly two months of unresolved problems, the players’ patience has run out with the statements made by Take Two CEO Strauss Zelnick.
Zelnick: ‘Minor errors’ in GTA Trilogy resolved
Launched simultaneously on many different platforms in the last month of last year, GTA Trilogy – The Definitive Editionhas been the hit by both gamers and professional review sites. The Metacritic average of the trilogy was only 49/100 on the basis of reviews, and only 0.6/10 by the players.
Whilefunny graphics and animation errors in the game are problems that are not even found in PlayStation 2 versions released nearly 20 years ago, players have been giving up the game for some time. It was also recently officially announced that there will be no major updates for games, which will also be released for Android and iOS platforms in 2022. To all these problems, interesting explanations have now been added by Take Two CEO Strauss Zelnick.
In a recent interview with CNBC, Zelnick said he was very pleased with the current state of the games. The Take TWO CEO claimed that the problems with the trilogy’s release were‘minor errors’ and that they had fixed them with their updates. As much as he respects the GTA trilogy, Zelnick said that this package should not be considered new games, and that GTA Trilogy – The Definitive Edition has done a very good job for the company.