Take-Two held a meeting with investors today. In this context, he announced that he had canceled a $53 million project. Some sources said the production was a game called Volt developed by Hangar 13. He was also said to have been inspired by destiny, a third-person action game.
Some developers in the studio were surprised by the decision to cancel. At this point, suspicions of a possible layoff began to emerge. As noted by Bloomberg, the Volt has been in development since 2017. Sources explained a unique aspect of the three-player co-op game. At this point, he said, the studio used technology where enemies come together to form more formidable enemies.
2K Games reassures Hangar 13
Hangar 13 studio president and founder Haden Blackmanprovided some information to staff in an email. It reads: “I know this is going to come as a shock, but first I wanted you to hear it from me and provide context. We are confident that there are many opportunities for Hangar 13 employees to work on other games under development, both in H13 and across the label. 2K also assured me that it believes the company can achieve critical and commercial success and that we will start developing projects in the near future.”
Project cancellation affects 200 people
The project, which started with the name Volt, actually comes from Voltron. Because the production includes action, tank, healer, DPS roles and arcadey with numerous transitions. Sources said the cancellation of the project affected about 200 people.
Take-Two didn’t get the success it wanted from Mafia 3
Hangar 13was founded in 2014 by 2K Games. A year later, he announced Mafia 3. The production was released in 2016. However, parent company Take-Two did not achieve the Metacritic score or sales figures it had hoped for. The studio had changed its target to Mafia 4,but those plans were cancelled. Instead, in 2018, he began working on a new IP called Rhapsody. This project never materialized. When we look at it, today we see that Rhapsody has become volt.
Following these incidents, the studio experienced layoffs in 2017 and 2018. A meeting was scheduled for Thursday to discuss the future of the studio. Most of the developers are currently working remotely due to the pandemic.
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